“Increase my Stamina Wheel” is not on this list. According to my Nintendo Switch, I’ve put more than 125 hours into The Legend of Zelda: Breath of the Wild. I’ve defeated Ganon, of course. I’ve also taken down an army of monsters, completed a bunch of shrine puzzles, and found a ton of Korok seeds. There’s still so much to do. Like a lot of people, I took a break from Breath of the Wild after Nintendo detailed the game’s first downloadable expansion, which comes out next week on June 30. It’s called The Master Trials, and it adds a few new challenges for Link, some new gear, and a new difficulty level. I am excited about all of that stuff, and I want to save some of the game for it. I’d been happily eating chips and dip, only to learn that our server would be bringing a tasty new variety of dip in 30 minutes. I don’t want to eat all the chips before the new dip arrives, or I won’t have anything to put the dip on. In anticipation of the expansion, I’ve gone back into my Zelda game to check my to-do list. Here’s READ FULL…
Can you open your heart to the idea of a good Assassin’s Creed video game again? By all accounts, 2015’s Assassin’s Creed Syndicate was actually not bad. But by then the ten-year-old annualized franchise had clearly worked itself into a rut both narratively and mechanically. Meanwhile, last year’s Assassin’s Creed movie certainly didn’t reignite love for the key Ubisoft #brand. After taking a year off, Assassin’s Creed returns later this year with a new hero, setting, and time period. Assassin’s Creed Origins explores the beginnings of the stupid lore in ancient Egypt, and at E3 I got to play some of the game running on an Xbox One X dev kit. As I rode into town on horseback, the first thing that struck me was the change in scenery. Assassin’s Creed loves to recreate nature-heavy, pre-modern civilizations but the colorful burning yellow Egyptian sands and pyramids and villages by the riverbank popped in a way I couldn’t say about past locales like Revolutionary France or Victorian London. New protagonist Bayek walks around like a half-wrapped mummy confronting corrupt priests in extravagant cat and crocodile costumes, planting the seeds for the global, endless assassins-templars conflict. It’s a funny contrast to Bayek’s…
The Legend of Zelda: Breath of the Wild’s vast scope is growing even bigger with a new look at the game’s expansion content from E3 2017. …Read More The post The Legend of Zelda: Breath of the Wild Gets DLC Shown in New Trailer at Nintendo Spotlight by Ryan Meitzler appeared first on DualShockers.
As most of you probably already know, E3 kicks-off tomorrow (EA is to hold E3 2017’s very first press conference at 12pm Pacific Time). So that means that tons of games and news will be unveiled for the next couple of days. In other words, we will have to work overtime in-order to cover everything 😉 Anyways, there has been… READ FULL STORY AT THEGG!
Traversing Breath of the Wild’s Hyrule unveils somber narratives inferred through its ruins and decimated villages. But it’s not all sorrowful. Some of the game’s most bizarre tales are told through its strange NPCs and locales, and they’re amazing. It’s true there are eerie happenings and sidequests in other Zelda titles over the course of the franchise’s 30-year history. 2013’s A Link Between Worlds’ macabre villain turned some of Hyrule’s denizens into paintings. When Twilight Princess’ shadow beasts dropped from the sky and surrounded my Link in 2006, I got shivers every single time. Then there’s The Legend of Zelda: Majora’s Mask which takes its dark themes and oddities to a whole other level. 12 Reasons to Play The Legend of Zelda: Majora’s Mask This Winter will bring the remake of The Legend of Zelda: Majora’s Mask where Link must save… Read more Majora’s Mask takes the cake for being gloriously creepy and my penchant for weirdness is part of the reason why it’s my favorite The Legend of Zelda title. So when Breath of the Wild (sometimes) stepped into peculiar territory, I was enthralled. Advertisement There were many strange READ FULL STORY AT KOTAKU!
Reader Khris Ramirez, who last year made those awesome Pokemon x Gundam models, is back with a new one based on Zelda. Pokémon vs Gundam Reader Khris likes Pokémon. He also likes Gundam. Here are three model kits that combine both of… Read more It combines an SD Neo Zeong model kit with a Nendoroid Link, then paints the whole thing in a very appropriate Hylian colour scheme. You can see more of Khris’ work at his Facebook page. READ FULL STORY AT KOTAKU!
Nintendo’s beloved Zelda series is headed to smartphones, states The Wall Street Journal in an unconfirmed report. Advertisement It’s somewhat unclear if this is a port or an entirely new game like Super Mario Run. If true, that seems most likely. According to The Wall Street Journal, sources say this is Nintendo’s latest effort to expand its mobile line-up. The Zelda smartphone app would apparently follow Animal Crossing, which WSJ reports is likely to be out in the second half of 2017. Sources say that the Zelda app’s release date, WSJ adds, could change. Advertisement Both Nintendo and mobile company DeNA declined to comment to The Wall Street Journal. Kotaku reached out prior to publication to Nintendo, but has yet to hear back. The Wall Street Journal also added that The Pokémon Company is apparently planning a new card-game app. The company, however, also declined to comment. Kotaku also reached out for comment regarding this, but has yet to hear back. READ FULL STORY AT KOTAKU!
On this week’s Kotaku Splitscreen, Jason and I were joined by our boss Stephen Totilo to talk about The Legend of Zelda: Breath of the Wild with full spoilers. We started with the final boss fight. Advertisement You can listen to our discussion starting at 22:56, and the full Zelda conversation actually goes on quite a bit longer than what I’ve transcribed below. I’ve made some edits for flow and readability. Obviously, spoilers for Breath of the Wild follow! Jason Schreier: So Stephen, you were actually texting us frantically because you beat Calamity Ganon last night for the first time. Advertisement Stephen Totilo: Yes. So I’ve been playing the game since a little bit before it launched, because like you guys, I had a Nintendo code in late February. And I’ve been playing on and off. As I mention on like every podcast appearance I go on, I had kids recently, and that’s affected my playtime. But the Switch has been great, and I’ve been able to play Zelda, mostly in portable mode. Any time I play it on my TV, I’m shocked by how READ FULL STORY AT KOTAKU!
Join us, won’t you, for a Kotaku Splitscreen spoilercast of The Legend of Zelda: Breath of the Wild, a video game about a mute young man who obsessively collects seeds. Advertisement First, Kirk and I talk this week’s news including the rocky future of Mass Effect (5:20), an eleven-year-old getting GTA V and finding a bag of meth instead (11:41) and Assassin’s Creed/Far Cry leaks (15:38). Then Stephen Totilo joins the podcast for a nice chunk of Breath of the Wild spoiler talk (22:56). And Kirk and I finish things off with some Prey (1:06:55). Download the MP3 right here. Advertisement As always, you can find Splitscreen on Apple Podcasts and Google Play. Reach us at firstname.lastname@example.org with any and all questions, requests, suggestions, and fan-fiction. READ FULL STORY AT KOTAKU!
GIF Of all the weapons in Breath of the Wild, the Guardian gear must be the hardest for a prop-maker to recreate properly. Yet here we are, with a replica Guardian Sword, blue glow and all. Advertisement This full-scale replica built by Adafruit Industries, which is 34 inches long, was 3D printed and is full of tiny little LEDs to give it that sweet lighting effect. If you want to try and build one yourself, or just see how this one was made, Adafruit have a making-of guide on their site. READ FULL STORY AT KOTAKU!
GIF On the surface, Zelda: Breath of the Wild doesn’t have much in common with the new sci-fi thriller Prey. While the games are different in a lot of ways, both are well-made simulations that reward experimentation and exploration. And both give you fun ways to climb around. Advertisement Navigation and traversal are fundamental aspects of any open-ended exploration game. Sure, you can fight monsters or solve puzzles or hack computers, but how do you get from point A to point B? What if you want to go from point B back to point A? Is that process interesting? Is it challenging, or boring? Do you drive around in a car, or walk? Do you fly, glide, ride a horse, or use a jetpack? The best nonlinear games usually have an interesting answer to the traversal question, and those answers usually mix freedom with some degree of restriction. No barrier is insurmountable, but you’ll have to use your head. Of Breath of the Wild’s many interlocking gameplay systems, none is perhaps more crucial than the combination of climbing and paragliding. Provided he has enough stamina, Link can climb any object READ FULL STORY AT KOTAKU!
When I first heard that there was a Zelda escape room coming to the United States, I imagined a labyrinth of elaborate puzzles, growing more challenging and complicated with each subsequent chamber. I did not expect to be solving brainteasers at a conference table. But I am pleased to report, dear Kotaku readers, that my group saved Hyrule, even if it was a little lame. Advertisement On Friday night, I brought my fiancée and two reluctant friends to Defenders of the Triforce, which operated in New York City over the weekend. Scrap, the company behind the Zelda escape room, provided our tickets—otherwise we’d have to drop something close to $200 for all four of us, which is absurdly high considering what we got. Right away you could tell that the organizers were stretching themselves a little too thin. Photos from earlier months’ events showed a room full of classic green caps, but by the time they got to New York, Defenders of the Triforce had presumably run out, offering just one hat per table. This was a huge disappointment to those of us who wanted to force our friends to wear READ FULL STORY AT KOTAKU!
Image from The Legend of Zelda: Art & Artifacts A guessing game: Which ‘90s heartthrob actor does this picture most remind you of? Leonardo DiCaprio? Tom Cruise? Keanu Reeves??? Advertisement In The Legend of Zelda: Art & Artifacts, a new art book based on Nintendo’s iconic franchise that comes out today, there’s an interesting series of interviews with artists Yusuke Nakano, Satoru Takizawa, and Yoshiki Haruhana. In one of those interviews, which we’ve excerpted here, the three artists reveal that Link’s Ocarina of Time is actually based on a “world-famous Hollywood actor.” Problem is, they don’t say which one. Read: Advertisement So, what did you end up drawing? NAKANO: It was this picture [top of page 157]. I created it as a design proposal for Link’s facial features, as an attempt to realize Koizumi’s desire for a “handsome, cool Link.” When it got a thumbs-up, I raised my hand and said, “OK then, I’ll do all the art just like this!” Not just Link, you said you would do all the artwork, right? NAKANO: That’s right. So when you were illustrating Link, was there READ FULL STORY AT KOTAKU!
During an interview, Zelda producer Eiji Aonuma shared a few of the titles that were used in research for Breath of the Wild and much more. …Read More The post Eiji Aonuma Cites Skyrim, The Witcher 3, and Far Cry in Research for Breath of the Wild; Shows Admiration for The Last Guardian by Ryan Meitzler appeared first on DualShockers.